Battletech flashpoint double agent12/31/2023 Employer mission debriefs in the flashpoint ‘One Man’s Trash’ now correctly correspond to the right events.Darius now gives a warning prompt when starting missions with a weak lance in the flashpoint ‘Siegebreaker’.One of the objectives In the flashpoint ‘Double Agent’ is no longer swapped.In the flashpoint ‘Siegebreaker’ the 'Destroy reinforcement wave' objectives are no longer doubled on the after action report.A character is no longer present in the mission report after being eliminated during the ‘Tournament of Champions’ flashpoint.Removed a redundant payment increase prompt from The ‘Tournament of Champions’ flashpoint.In the flashpoint ‘Double Agent’ ally ‘Mechs no longer spawn on the same grid node.You can now review the Raven tutorial in the Mech Bay once unlocked in the ‘Prototype’ flashpoint.Flowing water sound effects are now more prevalent in Urban biomes.Building collapse sounds now play over pilot barks.Added more environmental sounds to urban biomes.Small dots no longer appear on part of the coolant splash pool.Coolant field game effects should now better match visual pool locations.Electrical field effects are no longer obstructed by Non-DLC ‘Mech ECM bubbles.ECM cloaking VFX now conform better around non-assault ‘Mechs.Multiple toast messages no longer appear over units that migrate between an ECM field with no hostile units and an ECM field in which at least one hostile unit is positioned.ECM blurring effects now follow a ‘Mech during melee. The 'Missile Defense' icon no longer displays on the movement flag when units leave an ECM field.The player is now correctly shown when an ECM carrier will lose stealth charges while plotting a move of the ECM field over multiple enemies.'ECM Missile Defense' now applies to units that enter an ECM field in which a hostile is positioned.Replaced a number of missing urban textures.Grounded several urban props that were floating in mid-air.Fixed many issues of urban props penetrating buildings or other props.Removed several instances of buildings hiding within other buildings.Fixed ground plates swapping on save/load on urban maps.Resolved several instances of textures flickering.This was affecting performance for some users Smoke VFX now dissipates properly after buildings collapse.You can find it in the ‘Settings Menu’ Video: Advanced tab A new option has been added to reduce the number of props and visual effects in Urban biomes.Updated translations for improved accuracy.Fixed UI issues with some German and Russian strings overrunning text boxes.Active probe now targets units that were revealed in the current round by the AI.When in an enemy ECM field the AI now makes better decisions regarding firing while cloaked.The AI will now be more aggressive when it has a ‘Mech with ECM capabilities.
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